package com.heima.Test5;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;//性别
    private String face;//长相随机

    String[] boyfaces={"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlfaces={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇美","相貌平平","相貌简陋","惨不忍睹"};

    // 攻击描述
    String[] attacks_desc = {
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    // 受伤描述
    String[] injureds_desc = {
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果【轰】的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public Role() {
    }
    public Role(String name, int blood,char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        //长相随机
        setFace(gender);
    }

    public char getGender() {
        return gender;
    }
    public void setGender(char gender) {
        this.gender = gender;
    }
    public String getFace() {
        return face;
    }
    //此处参数传递的是性别，不是长相，故而采用单字符char
    public void setFace(char face) {
        Random r=new Random();
        //长相随机
        if(gender=='男'){
           int index=r.nextInt(boyfaces.length);
           this.face=boyfaces[index];
        }else if(gender=='女'){
           int index=r.nextInt(girlfaces.length);
           this.face=girlfaces[index];
        }else{
            this.face="面目狰狞";
        }

    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    //定义一个方法用于攻击别人
    //思考谁攻击谁
    //Role r1=new Role();
    //Role r2=new Role();
    //r1.attack(r2);方法的调用者去攻击参数
    //参数代表被攻击角色对象
    public void attack(Role role){
        //随机获取一个攻击动作
        Random r=new Random();
        int index=r.nextInt(attacks_desc.length);
        String Kungfu=attacks_desc[index];
        //输出一个攻击的效果
        System.out.printf(Kungfu,this.getName(),role.getName());
        System.out.println();
        //计算造成的伤害，随机的1~20点伤害
        int hurry =r.nextInt(20)+1;
        //剩余血量
        int remainBoold=role.getBlood()-hurry;
        //对剩余血量进行判断
        remainBoold=remainBoold<0?0:remainBoold;
        role.setBlood(remainBoold);

        //受伤描述
        //小于10的  7索引的描述
        if (remainBoold > 90) {
            System.out.printf(injureds_desc[0], role.getName());
        }else if(remainBoold > 80 && remainBoold <= 90){
            System.out.printf(injureds_desc[1], role.getName());
        }else if(remainBoold > 70 && remainBoold <= 80){
            System.out.printf(injureds_desc[2], role.getName());
        }else if(remainBoold > 60 && remainBoold <= 70){
            System.out.printf(injureds_desc[3], role.getName());
        }else if(remainBoold > 40 && remainBoold <= 60){
            System.out.printf(injureds_desc[4], role.getName());
        }else if(remainBoold > 20 && remainBoold <= 40){
            System.out.printf(injureds_desc[5], role.getName());
        }else if(remainBoold > 10 && remainBoold <= 20){
            System.out.printf(injureds_desc[6], role.getName());
        }else{
            System.out.printf(injureds_desc[7], role.getName());
        }
        System.out.println();

        //this表示方法的调用者
        /*System.out.println(this.getName()+"攻击了"+role.getName()+
                "一下"+"造成了"+hurry+"点伤害"+role.getName()+"还剩下"+remainBlood+"点血");*/
    }



    //定义一个方法用于显示角色信息
    public void show(){
        System.out.println("姓名："+getName());
        System.out.println("血量："+getBlood());
        System.out.println("性别："+getGender());
        System.out.println("长相："+getFace());
    }

}
